Art: Animation (ANIM)

ANIM 100  Digital Paint and Ink

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823077ANIM:100W11:30am - 2:40pmH. Rivas13-2450
M11:30am - 1:35pmH. Rivas13-2450
M1:45pm - 2:35pmH. Rivas13-2450
Fall 201823089ANIM:100R8:00am - 11:10amH. Rivas13-2450
T8:00am - 10:05amH. Rivas13-2450
T10:15am - 11:05amH. Rivas13-2450
Fall 201823090ANIM:100R11:30am - 2:40pmH. Rivas13-2450
T11:30am - 1:35pmH. Rivas13-2450
T1:45pm - 2:35pmH. Rivas13-2450
Fall 201823098ANIM:100R7:00pm - 10:10pmM. Rivas13-2450
T7:00pm - 9:05pmM. Rivas13-2450
T9:15pm - 10:05pmM. Rivas13-2450

ANIM 101A  Drawing - Gesture and Figure

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201822976ANIM:101AW11:30am - 2:40pmR. Brown1A-4
M11:30am - 1:35pmR. Brown1A-4
M1:45pm - 2:35pmR. Brown1A-4

ANIM 101B  Figure Gesture - Design

3 Units (Degree Applicable)
Lecture: 36   
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201822977ANIM:101BW11:30am - 2:40pmR. Brown1A-4
M11:30am - 1:35pmR. Brown1A-4
M1:45pm - 2:35pmR. Brown1A-4

ANIM 101C  Figure Gesture Expressive Design

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops personal interpretation, individual expression, and media exploration.

ANIM 104  Drawing Fundamentals

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201822978ANIM:104R3:30pm - 6:40pmR. Husband1B/C-5
T3:30pm - 5:35pmR. Husband1B/C-5
T5:45pm - 6:35pmR. Husband1B/C-5
Fall 201822979ANIM:104W7:00pm - 10:10pmJ. Donahue1A-4
M7:00pm - 9:05pmJ. Donahue1A-4
M9:15pm - 10:05pmJ. Donahue1A-4
Fall 201824682ANIM:104F9:00am - 11:05amC. Synicky1B/C-4
F11:15am - 3:25pmC. Synicky1B/C-4

ANIM 107  Figure in Motion

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A or ARTD 17A

Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow, line composition, figure-ground relationship, the interaction of form and content, and the expressive potential of the human figure will be explored.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201822980ANIM:107S9:00am - 11:05amJ. Dubiel1A-4
S11:15am - 3:30pmJ. Dubiel1A-4

ANIM 108  Principles of Animation

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823085ANIM:108W7:00pm - 10:10pmA. Pai13-2450
M7:00pm - 9:05pmA. Pai13-2450
M9:15pm - 10:05pmA. Pai13-2450
Fall 201823101ANIM:108S9:30am - 11:35amE. Solorzano13-2450
S11:45am - 3:55pmE. Solorzano13-2450

ANIM 109  Advanced Principles of Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 108

Advanced principles of animation applied to the process of creating an animated film. Includes mechanics of motion, weighted movement, lip sync and expression applied to story, staging, and character development. Focus will be on the animated film process from script to storyboards, timing sheets, key posing, inbetweening, and clean-up through the completion of a final animated short film.

ANIM 110  Animal Drawing

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ARTD 15A or ANIM 104

Traditional and contemporary approaches to sketching and drawing animals for visual communication and storytelling. Gesture, anatomical structure, proportion, line, and action analysis will be explored. Requires off-campus field trips.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201824215ANIM:110S9:45am - 11:50amF. Tedja Kusuma1A-7
S12:00pm - 4:15pmF. Tedja Kusuma1A-7

ANIM 115  Storyboarding

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100

Storyboarding with emphasis on storytelling, cinematography, drawing, and notation as it relates to the animation industry.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823074ANIM:115W8:00am - 11:10amH. Rivas13-2450
M8:00am - 10:05amH. Rivas13-2450
M10:15am - 11:05amH. Rivas13-2450

ANIM 116  Character Development

1.5 Units (Degree Applicable)
Lecture: 18   Lab: 36
Prerequisite: ARTD 15A or ANIM 104

Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823067ANIM:116F1:30pm - 2:35pmJ. Reed13-2445
F2:45pm - 4:50pmJ. Reed13-2445

ANIM 122  Introduction to Virtual Reality Design and Technology

3 Units (Not Degree Applicable)
Lecture: 36   Lab: 71

Virtual Reality (VR) tools and technologies for the beginner. Through a series of hands-on projects, the student learns techniques, tools, and the thinking involved in constructing games, narratives, and visual communication using VR.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201824154ANIM:122R8:00am - 11:10amS. Thankamushy13-2435
T8:00am - 10:05amS. Thankamushy13-2435
T10:15am - 11:05amS. Thankamushy13-2435
Fall 201824155ANIM:122W3:00pm - 6:10pmJ. Thornton13-2435
M3:00pm - 5:05pmJ. Thornton13-2435
M5:15pm - 6:05pmJ. Thornton13-2435

ANIM 130  Introduction to 3D Modeling

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71

Three-dimensional (3D) modeling techniques using animation and gaming industry-standard software.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823102ANIM:130W8:00am - 11:10amS. Thankamushy13-2435
M8:00am - 10:05amS. Thankamushy13-2435
M10:15am - 11:05amS. Thankamushy13-2435

ANIM 131  Introduction to Gaming

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71

Game designing, including the principles, tools, and strategies for designing various types of games.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823106ANIM:131R3:00pm - 6:10pmJ. Vales13-2435
T3:00pm - 5:05pmJ. Vales13-2435
T5:15pm - 6:05pmJ. Vales13-2435

ANIM 132  Intermediate 3D Modeling

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130 and ANIM 100
Advisory: ANIM 104

3D modeling and texturing methods used in the film and game industries using Maya software. Topics covered include UV unwrapping, Photoshop texture painting, and organic modeling techniques.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823116ANIM:132R7:00pm - 10:10pmD. Piedra13-2435
T7:00pm - 9:05pmD. Piedra13-2435
T9:15pm - 10:05pmD. Piedra13-2435

ANIM 137A  Work Experience in New Digital Media

1-3 Units (Degree Applicable)
(May be taken for Pass/No Pass only)
Lab: 60-225
Prerequisite: Compliance with Work Experience regulations as designated in the College Catalog

Work experience in areas of new digital media at an approved worksite related to a certificate or degree program of study. A minimum of 60 non-paid clock hours or 75 paid clock hours of supervised work per semester is required for each unit of credit. Instructor approval required.

ANIM 140  Introduction to 3D Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Three dimensional (3D) character animation including staging, posing, timing, and motion as used in games, film, and television. Through a series of lectures and projects, the student gets an introduction to the 3D animation industry workflow and thinking.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201824156ANIM:140W11:30am - 2:40pmS. Thankamushy13-2435
M11:30am - 1:35pmS. Thankamushy13-2435
M1:45pm - 2:35pmS. Thankamushy13-2435

ANIM 141  2D Game Level Design

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131

Design of game levels based upon storytelling, platform, and theme. Includes asset development of background, user interface, and character art.

ANIM 145  Advanced 3D Modeling

3 Units (Degree Applicable)
Lecture: 36   Lab: 54
Prerequisite: ANIM 132

3D modeling focusing on creating humanoids, animals, and creatures for Animation and Gaming industries.

ANIM 146  Intermediate 3D Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 140

Three-dimensional (3D) character animation principles and procedures as used in games, film, and television. Through a series of projects, the student is exposed to animating with character rigs using standard industry animation software.

ANIM 148  Demo Reel

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: Completion of a minimum of 9 semester units in one of the following programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.

Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions.

ANIM 151  Game Prototype Production

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131

Build computer game prototypes while working within small teams of students, using industry standard methods. Includes the four main game production cycles: prototyping, iteration, testing, and marketing.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823139ANIM:151R11:30am - 2:40pmS. Thankamushy13-2435
T11:30am - 1:35pmS. Thankamushy13-2435
T1:45pm - 2:35pmS. Thankamushy13-2435

ANIM 167  Visual Development

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ARTC 163 or (ANIM 101A AND ARTD 16)

Development of conceptual designs for illustration in video games, film, animation, and comic books, using composition, shape, value, and color as visual tools for storytelling. Students cannot receive credit for both ARTC 167 and ANIM 167.

ANIM 172  Motion Graphics, Compositing and Visual Effects

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ARTC 100 or ANIM 100

Elements of motion graphics and visual effects including design, typography, animation, compositing, and editing in a production environment (i.e. TV, Film, DVD, or Web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201824369ANIM:172M3:00pm - 5:05pmG. Chu13-2445
M5:15pm - 6:05pmG. Chu13-2445
W3:00pm - 6:10pmG. Chu13-2445

ANIM 175  Digital Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100 or ARTC 100

Principles of animation using digital software for multimedia.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 201823082ANIM:175W3:00pm - 6:10pmT. Dunipace13-2450
M3:00pm - 5:05pmT. Dunipace13-2450
M5:15pm - 6:05pmT. Dunipace13-2450

ANIM 210  Building Worlds in Virtual Reality

3 Units (Not Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131 or ANIM 141 or ANIM 151 or ANIM 200

Design, planning, and processes to build immersive three dimensional (3D) worlds using Virtual Reality (VR). The successful student would come away with a complex VR world designed and built to immerse a user with interactive elements, 3D geometry, and sound while effectively communicating a story or a message.

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