Art: Animation (ANIM)

ANIM 99i  Independent Studies in Animation

2 Units (Degree Applicable)
Lecture: 18   Lab: 54
Prerequisite: Approved Independent Study Learning Contract.

ANIM 100  Digital Paint and Ink

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228267ANIM:100W7:30am - 9:35amH. Rivas13-2450
Fall 202228327ANIM:100TR7:00pm - 8:05pmM. Rivas13-2450
TR8:15pm - 10:20pmM. Rivas13-2450
Fall 202229818ANIM:100M4:30pm - 6:35pmA. Pai13-2450

ANIM 101A  Drawing - Gesture and Figure

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228050ANIM:101AMW3:00pm - 4:05pmJ. Dubiel1A-4
MW4:15pm - 6:20pmJ. Dubiel1A-4
Fall 202228052ANIM:101ATR8:15pm - 10:20pmJ. Donahue1A-4
TR7:00pm - 8:05pmJ. Donahue1A-4

ANIM 101B  Figure Gesture - Design

3 Units (Degree Applicable)
Lecture: 36   
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228051ANIM:101BMW3:00pm - 4:05pmJ. Dubiel1A-4
MW4:15pm - 6:20pmJ. Dubiel1A-4
Fall 202228055ANIM:101BTR7:00pm - 8:05pmJ. Donahue1A-4
TR8:15pm - 10:20pmJ. Donahue1A-4

ANIM 101C  Figure Gesture Expressive Design

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops personal interpretation, individual expression, and media exploration.

ANIM 104  Drawing Fundamentals

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228091ANIM:104MW8:00am - 9:05am1B/C-4
MW9:15am - 11:20am1B/C-4
Fall 202228098ANIM:104TR3:00pm - 4:05pmR. Husband1B/C-4
TR4:15pm - 6:20pmR. Husband1B/C-4

ANIM 107  Figure in Motion

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A or ARTD 17A

Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow, line composition, figure-ground relationship, the interaction of form and content, and the expressive potential of the human figure will be explored.

ANIM 108  Principles of Animation

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228280ANIM:108W4:30pm - 6:35pmJ. Murray13-2450
Fall 202228285ANIM:108MW7:00pm - 8:05pmA. Pai13-2450
MW8:15pm - 10:20pmA. Pai13-2450

ANIM 109  Advanced Principles of Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 108

Advanced principles of animation applied to the process of creating an animated film. Includes mechanics of motion, weighted movement, lip sync and expression applied to story, staging, and character development. Focus will be on the animated film process from script to storyboards, timing sheets, key posing, inbetweening, and clean-up through the completion of a final animated short film.

ANIM 110  Animal Drawing

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ARTD 15A or ANIM 104

Traditional and contemporary approaches to sketching and drawing animals for visual communication and storytelling. Gesture, anatomical structure, proportion, line, and action analysis will be explored. Requires off-campus field trips.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228138ANIM:110F11:30am - 1:35pmH. Nguyen1A-3
F1:45pm - 6:00pmH. Nguyen1A-3

ANIM 115  Storyboarding

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100

Storyboarding with emphasis on storytelling, cinematography, drawing, and notation as it relates to the animation industry.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228260ANIM:115W9:45am - 11:50amH. Rivas13-2450

ANIM 116  Character Development

1.5 Units (Degree Applicable)
Lecture: 18   Lab: 36
Prerequisite: ARTD 15A or ANIM 104

Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228149ANIM:116M3:00pm - 4:05pmH. Nguyen1B/C-3
M4:15pm - 6:20pmH. Nguyen1B/C-3
Fall 202228151ANIM:116T3:00pm - 4:05pmF. Tedja Kusuma1B/C-3
T4:15pm - 6:20pmF. Tedja Kusuma1B/C-3

ANIM 122  Introduction to Virtual Reality Design and Technology

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Virtual Reality (VR) tools and technologies for the beginner. Through a series of hands-on projects, the student learns techniques, tools, and the thinking involved in constructing games, narratives, and visual communication using VR.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228334ANIM:122T7:30am - 9:35amS. Thankamushy13-2465

ANIM 130  Introduction to 3D Modeling

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71

Three-dimensional (3D) modeling techniques using animation and gaming industry-standard software.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228343ANIM:130M7:30am - 9:35amS. Thankamushy13-2435

ANIM 131  Introduction to Game Design

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71

Introduction to game art and game development including the principles, tools, and technologies for designing analog and computer games.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228347ANIM:131T12:00pm - 2:05pmJ. ValesONLINE-SYNCH
Fall 202228350ANIM:131TR3:00pm - 4:05pmT. Dunipace13-2435
TR4:15pm - 6:20pmT. Dunipace13-2435

ANIM 132  Intermediate 3D Modeling

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130

3D modeling and texturing methods used in the film and game industries. Topics covered include modeling, materials, UV unwrapping, real time texture painting, lighting, and rendering techniques.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228356ANIM:132MW7:00pm - 8:05pmK. Bernardin13-2435
MW8:15pm - 10:20pmK. Bernardin13-2435

ANIM 137A  Work Experience in New Digital Media

1-3 Units (Degree Applicable)
(May be taken for Pass/No Pass only)
Lab: 60-225
Prerequisite: Compliance with Work Experience regulations as designated in the College Catalog

Work experience in areas of new digital media at an approved worksite related to a certificate or degree program of study. A minimum of 60 non-paid clock hours or 75 paid clock hours of supervised work per semester is required for each unit of credit. Instructor approval required.

ANIM 140  Introduction to 3D Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Three dimensional (3D) character animation including staging, posing, timing, and motion as used in games, film, and television. Through a series of lectures and projects, the student gets an introduction to the 3D animation industry workflow and thinking.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228360ANIM:140M9:45am - 11:50amS. Thankamushy13-2435
Fall 202228648ANIM:140MW3:00pm - 4:05pmJ. Harris13-2435
MW4:15pm - 6:20pmJ. Harris13-2435

ANIM 141  Game Level Design

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131

Intermediate level design of computer game levels with a greater emphasis on art, animation, and gameplay to support a narrative.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228609ANIM:141T9:45am - 11:50amS. Thankamushy13-2435

ANIM 146  Intermediate 3D Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 140

Team based course in three-dimensional (3D) animation production focusing on the animation production process including, story development, assets creation, animation, rendering, sound design, and post processing. Students work in teams focusing on one of the areas of responsibilities to create a short animation production by the end of the program.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228367ANIM:146R7:00pm - 9:05pmV. PhanONLINE-SYNCH

ANIM 148  Demo Reel

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: Completion of a minimum of 9 semester units in one of the following programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.

Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228369ANIM:148TR7:00pm - 8:05pmD. Piedra13-2435
TR8:15pm - 10:20pmD. Piedra13-2435

ANIM 151  Game Art Development

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130

Designing and developing complex 2D and 3D art assets including environments and props for use in game engines.

ANIM 167  Visual Development

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ARTC 163 or (ANIM 101A and ARTD 16)

Development of conceptual designs for illustration in video games, film, animation, and comic books, using composition, shape, value, and color as visual tools for storytelling. Students cannot receive credit for both ARTC 167 and ANIM 167.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228147ANIM:167MW8:00am - 9:05amC. Smith1B/C-3
MW9:15am - 11:20amC. Smith1B/C-3

ANIM 172  Motion Graphics, Compositing and Visual Effects

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71
Prerequisite: ARTC 100 or ANIM 100

Elements of motion graphics, motion art, and visual effects including design, animation, character art, typography, compositing, and editing in a production environment (i.e. TV, film, DVD, or web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.

ANIM 175  Digital Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100

Principles of animation using digital software for multimedia.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202228332ANIM:175S8:00am - 10:05amE. Solorzano13-2450
S10:15am - 2:30pmE. Solorzano13-2450

ANIM 210  Building Worlds in Virtual Reality

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131 or ANIM 141 or ANIM 151

Design, planning, and processes to build immersive three dimensional (3D) worlds using Virtual Reality (VR). The successful student would come away with a complex VR world designed and built to immerse a user with interactive elements, 3D geometry, and sound while effectively communicating a story or a message.

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