Art: Animation (ANIM)

ANIM 99i  Independent Studies in Animation

2 Units (Degree Applicable)
Lecture: 18   Lab: 54

Offers students recognition for their academic interests and ability an opportunity to explore animation in greater depth within animation or game design. Professor authorization needed prior to enrollment.

ANIM 100  Digital Paint and Ink

3 Units (Degree Applicable)
Lecture: 27   Lab: 81

Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.

ANIM 101A  Drawing - Gesture and Figure

3 Units (Degree Applicable, CSU)
Lecture: 27   Lab: 81

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.

ANIM 101B  Figure Gesture - Design

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling.

ANIM 101C  Figure Gesture Expressive Design

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops personal interpretation, individual expression, and media exploration.

ANIM 104  Drawing Fundamentals

3 Units (Degree Applicable, CSU)
Lecture: 27   Lab: 81

Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.

ANIM 107  Figure in Motion

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 101A or ARTD 17A

Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow, line composition, figure-ground relationship, the interaction of form and content, and the expressive potential of the human figure will be explored.

ANIM 108  Principles of Animation

3 Units (Degree Applicable, CSU)
Lecture: 27   Lab: 81

Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

ANIM 110  Animal Drawing

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 104 or ARTD 15A

Traditional and contemporary approaches to sketching and drawing animals for visual communication and storytelling. Gesture, anatomical structure, proportion, line, and action analysis will be explored. Requires off-campus field trips.

ANIM 115  Storyboarding

3 Units (Degree Applicable, CSU)
Lecture: 27   Lab: 81
Prerequisite: ANIM 100

Storyboarding with emphasis on storytelling, cinematography, drawing, and notation as it relates to the animation industry.

ANIM 116  Character Development

1.5 Units (Degree Applicable)
Lecture: 9   Lab: 54
Prerequisite: ANIM 104 or ARTD 15A

Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored.

ANIM 122  Introduction to Virtual Reality Design and Technology

3 Units (Degree Applicable)
Lecture: 27   Lab: 81

Virtual Reality (VR) tools and technologies for the beginner. Through a series of hands-on projects, the student learns techniques, tools, and the design principles involved in constructing games, narratives, and visual communication using VR.

ANIM 130  Introduction to 3D Modeling

3 Units (Degree Applicable, CSU, UC)
Lecture: 27   Lab: 81

Three-dimensional (3D) modeling techniques using animation and gaming industry-standard software.

ANIM 131  Introduction to Game Design

3 Units (Degree Applicable, CSU, UC)
Lecture: 27   Lab: 81

Introduction to game art and game development including the principles, tools, and technologies for designing analog and computer games.

ANIM 132  Intermediate 3D Modeling

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 54
Prerequisite: ANIM 130

3D modeling and texturing methods used in the film and game industries. Topics covered include modeling, materials, UV unwrapping, real time texture painting, lighting, and rendering techniques.

ANIM 137A  Work Experience in New Digital Media

1-3 Units (Degree Applicable)
(May be taken for Pass/No Pass only)
Prerequisite: Instructor approval and Compliance with Work Experience regulations as designated in the College Catalog.

Work experience in areas of new digital media at an approved worksite related to a certificate or degree program of study. A minimum of 54 clock hours of supervised work per semester is required for each unit of credit. Instructor approval required.

ANIM 140  Introduction to 3D Animation

3 Units (Degree Applicable, CSU)
Lecture: 27   Lab: 81

Introduction course in three-dimensional (3D) character animation including staging, posing, timing, and motion as used in games and movies. Through a series of lectures and projects, the student learns the 3D animation industry workflow and thinking.

ANIM 141  Game Level Design

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 54
Prerequisite: ANIM 131

Intermediate level design of computer game levels with a greater emphasis on art, animation, and gameplay to support a narrative.

ANIM 146  Intermediate 3D Animation

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 140

Intermediate level training in three-dimensional (3D) character animation as done in games and movies. Through a series of lectures and projects, the student develops their storytelling skills using 3D animation.

ANIM 148  Demo Reel

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: Completion of a minimum of 9 semester units in one of the following programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.

Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions.

ANIM 151  Game Art Development

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 130

Designing and developing complex 2D and 3D art assets including environments and props for use in game engines.

ANIM 167  Visual Development

3 Units (Degree Applicable, CSU)
Lecture: 27   Lab: 81
Prerequisite: ANIM 101A or ARTC 163 and ARTD 16

Conceptual designs focused on storytelling for video games, film, and animation. Students cannot receive credit for both ARTC 167 and ANIM 167.

ANIM 172  Motion Graphics, Compositing and Visual Effects

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 54
Prerequisite: ANIM 100 or ARTC 100 or PHOT 9

Elements of motion graphics, motion art, and visual effects including design, animation, character art, typography, compositing, and editing in a production environment (i.e. TV, film, DVD, or web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.

ANIM 175  Digital Animation

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 100

Principles of animation using digital software for multimedia.

ANIM 210  Building Worlds in Virtual Reality

3 Units (Degree Applicable)
Lecture: 27   Lab: 81
Prerequisite: ANIM 122

Intermediate level course in design, planning, and processes to build complex immersive 3D worlds using Virtual Reality (VR). The successful student builds a complex VR world designed to immerse a user with interactive elements, 3D geometry, and sound while effectively communicating a story or a message.

Print Options