Animation, AS

Arts Division
Degree S1006

The Animation Program offers an integrated/interdisciplinary approach to prepare students to meet current and future job market demands. The student will be given a balanced blend of art and technology-based skills essential for today’s careers in animation. The program offers both an A.S. degree and certificates. Course content is driven by industry needs in order to provide the student with the best possible preparation for a career in animation or for transfer to an institution of higher learning. This Animation AS Degree provides expertise leading to employment opportunities as junior animators, character designers, storyboard artists, 3D modelers and game designers.     

This degree requires the completion of General Education coursework plus the following:

Required Courses

Course Prefix Course Name Units
Core Courses
ANIM 100Digital Paint and Ink3
ANIM 101ADrawing - Gesture and Figure3
ANIM 108Principles of Animation3
ANIM 115Storyboarding3
ANIM 116Character Development1.5
ANIM 130Introduction to 3D Modeling3
ANIM 131Introduction to Gaming3
ANIM 148Demo Reel3
Required Electives
Choose one from the following:3
Intermediate 3D Modeling
2D Game Level Design
Motion Graphics, Compositing and Visual Effects
Digital Animation
Drawing: Perspective
Drawing: Life
Design: Two-Dimensional
Design: Three-Dimensional
Total Units25.5

Recommended Electives

Course Prefix Course Name Units
AHIS 4History of Western Art: Prehistoric Through Gothic3
AHIS 4HHistory of Western Art: Prehistoric Through Gothic - Honors3
AHIS 5History of Western Art: Renaissance Through Modern3
AHIS 5HHistory of Western Art: Renaissance Through Modern - Honors3
ANIM 104Drawing Fundamentals3
ANIM 151Game Prototype Production3
ARTD 15ADrawing: Beginning3

Animation & Gaming Website 

Program Learning Outcomes

Upon successful completion of this program, a student will:

  • Be able to plan, produce, collaborate on, and create 2D art and animation assets for use in games and animation productions.
  • Be able to plan, produce, collaborate on, and create 3D models of objects and environments that can be used in games, and animation productions.
  • Be able to plan, develop, and collaborate on storyboards for short animation and game productions.
  • Be able to design, collaborate on, work with external developers and produce board games, and digital games.
  • Create a portfolio demonstrating a clear understanding of selecting and organizing to present their art portfolio to animation and game studios.

    Review Student Learning Outcomes (SLOs) for this program.
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