Art: Animation (ANIM)

ANIM 100  Digital Paint and Ink

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.

TermCRNCourse TitleDayTimeInstructorLocation
Winter 201730106ANIM:100MTWR8:30am - 9:44amH. Rivas13-2450
MTWR9:45am - 12:45pmH. Rivas13-2450

ANIM 101A  Drawing - Gesture and Figure

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.

ANIM 101B  Figure Gesture - Design

3 Units (Degree Applicable)
Lecture: 36   
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling.

ANIM 101C  Figure Gesture Expressive Design

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops personal interpretation, individual expression, and media exploration.

ANIM 104  Drawing Fundamentals

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.

TermCRNCourse TitleDayTimeInstructorLocation
Winter 201730103ANIM:104MTWR2:35pm - 5:35pmJ. Dubiel1B/C-5
MTWR1:20pm - 2:34pmJ. Dubiel1B/C-5

ANIM 107  Figure in Motion

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A or ARTD 17A

Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow, line composition, figure-ground relationship, the interaction of form and content, and the expressive potential of the human figure will be explored.

ANIM 108  Principles of Animation

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

ANIM 109  Advanced Principles of Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 108

Advanced principles of animation including mechanics of motion, weighted movement, lip sync and expression applied to story, staging, and character development. Focus will be on the animated film process from script to storyboards, timing sheets, key posing, inbetweening and clean-up through the completion of a final animation.

ANIM 111A  Animal Drawing

1.5 Units (Degree Applicable)
Lecture: 18   Lab: 36
Prerequisite: ARTD 15A or ANIM 104

Explores traditional and contemporary approaches to sketching and drawing animals. Gesture, anatomical structure, proportion, line, and action analysis will be explored. Requires several off-campus field trips.

ANIM 111B  Animal Drawing

1.5 Units (Degree Applicable)
Lecture: 18   Lab: 36
Prerequisite: ANIM 111A

Contemporary and traditional approaches to sketching animals using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling Requires several off-campus field trips.

ANIM 115  Storyboarding

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100

Storyboarding with emphasis on storytelling, cinematography, drawing, and notation as it relates to the animation industry.

ANIM 116  Character Development

1.5 Units (Degree Applicable)
Lecture: 18   Lab: 36
Prerequisite: ARTD 15A or ANIM 104

Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored.

ANIM 117  Animation Background Layout

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 115 or ARTD 16

Drawing and painting techniques as applied to layout and background design.

ANIM 130  Introduction to 3D Modeling

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71

Three-dimensional (3D) modeling techniques using animation and gaming industry-standard software.

ANIM 131  Introduction to Gaming

3 Units (Degree Applicable, CSU, UC)
(May be taken for option of letter grade or Pass/No Pass)
Lecture: 36   Lab: 71

The field of game design including the principles, tools, and strategies for designing various types of games.

TermCRNCourse TitleDayTimeInstructorLocation
Winter 201731148ANIM:131MTWR8:30am - 9:29amT. Dunipace13-2435
MTWR9:30am - 12:45pmT. Dunipace13-2435

ANIM 132  Intermediate 3D Modeling

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130 and ANIM 100
Advisory: ANIM 104

3D modeling and texturing methods used in the film and game industries using Maya software. Topics covered include UV unwrapping, Photoshop texture painting, and organic modeling techniques.

ANIM 136  Animation Environment and Level Design

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130 and ANIM 132

3D digital environment including designing, modeling, texturing, and lighting for computer graphic games, television programs, or films. Includes environment levels for computer graphic games.

ANIM 137A  Work Experience in New Digital Media

1-3 Units (Degree Applicable)
(May be taken for Pass/No Pass only)
Lab: 75-225
Prerequisite: Compliance with Work Experience regulations as designated in the College Catalog AND ANIM 132

This course provides college credit and instructional guidance in conjunction with work experience in areas of New Digital Media at an approved work site related to a certificate or degree program of study. A minimum of five hours per week of supervised work (60 non-paid clock hours or 75 paid clock hours per semester) is required for each one unit of credit. Instructor approval required.

ANIM 141  2D Game Level Design

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131

Design of game levels based upon storytelling, platform and theme. Includes asset development of background, user interface, and character art.

ANIM 145  Advanced 3D Modeling

3 Units (Degree Applicable)
Lecture: 36   Lab: 54
Prerequisite: ANIM 132

3D modeling focusing on creating humanoids, animals, and creatures for Animation and Gaming industries.

ANIM 146  Advanced 3-D Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130
Advisory: ANIM 132

3D character animation principles and procedures used in computer graphics, games, film, and television. Includes walk, run, and action sequences for rigged characters using graph editor.

ANIM 148  Demo Reel

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: Completion of a minimum of 9 semester units in one of the following programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.

Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions.

ANIM 149  3-D Character Rigging

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 145

The principles, techniques and processes of 3D character rigging. Character Rigging is the industry technique of setting up controls on a 3D mesh so that it is animatable. The principles, techniques and processes of 3D character rigging as done primarily for computer games and movie industry will be explored. Building a set of animatable character rigs built using forward kinematics, inverse kinematics, constraints, expressions, blend shapes among other techniques. No prior knowledge of rigging is necessary for this class.

ANIM 151  Game Prototype Production

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131

Creation of game prototypes based upon specific game features and mechanics. Includes the four main game production cycles of: Designing the game, building the art, technical production, and marketing of the game.

ANIM 167  Visual Development

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ARTC 163 or (ANIM 101A AND ARTD 16)

Development of conceptual designs for illustration in video games, film, animation, and comic books, using composition, shape, value, and color as visual tools for storytelling. Students cannot receive credit for both ARTC 167 and ANIM 167.

ANIM 172  Motion Graphics, Compositing and Visual Effects

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ARTC 100 or ANIM 100

Elements of motion graphics and visual effects including design, typography, animation, compositing, and editing in a production environment (i.e. TV, Film, DVD, or Web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.

ANIM 175  Digital Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100 or ARTC 100

Principles of animation using digital software for multimedia.

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