Art: Animation (ANIM)

ANIM 99i  Independent Studies in Animation

2 Units (Degree Applicable)
Lecture: 18   Lab: 54
Prerequisite: Approved Independent Study Learning Contract.

Offers students recognition for their academic interests and ability an opportunity to explore their disciplines in greater depth within animation or game design. Professor authorization needed prior to enrollment.

ANIM 100  Digital Paint and Ink

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423343ANIM:100W7:30am - 9:35amH. Rivas13-2450
Fall 202423344ANIM:100TR11:00am - 12:05pmN. Connelly13-2450
TR12:15pm - 2:20pmN. Connelly13-2450
Fall 202423355ANIM:100TR7:00pm - 8:05pmM. Rivas13-2450
TR8:15pm - 10:20pmM. Rivas13-2450

ANIM 101A  Drawing - Gesture and Figure

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202422319ANIM:101AS9:45am - 11:50amJ. Dubiel1A-4
S12:00pm - 4:10pmJ. Dubiel1A-4
Fall 202422325ANIM:101AMW7:00pm - 8:05pmJ. Donahue1A-4
MW8:15pm - 10:20pmJ. Donahue1A-4

ANIM 101B  Figure Gesture - Design

3 Units (Degree Applicable)
Lecture: 36   
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202422322ANIM:101BS9:45am - 11:50amJ. Dubiel1A-4
S12:00pm - 4:10pmJ. Dubiel1A-4

ANIM 101C  Figure Gesture Expressive Design

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops personal interpretation, individual expression, and media exploration.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202422330ANIM:101CMW7:00pm - 8:05pmJ. Donahue1A-4
MW8:15pm - 10:20pmJ. Donahue1A-4

ANIM 104  Drawing Fundamentals

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202422333ANIM:104TR8:00am - 9:05amM. Zoeller1B/C-4
TR9:15am - 11:20amM. Zoeller1B/C-4
Fall 202422363ANIM:104TR3:00pm - 4:05pmR. Husband1B/C-5
TR4:15pm - 6:20pmR. Husband1B/C-5

ANIM 107  Figure in Motion

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 101A or ARTD 17A

Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow, line composition, figure-ground relationship, the interaction of form and content, and the expressive potential of the human figure will be explored.

ANIM 108  Principles of Animation

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71

Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423358ANIM:108F1:00pm - 3:05pmE. Solorzano13-2450
F3:15pm - 7:30pmE. Solorzano13-2450
Fall 202423359ANIM:108TR7:30am - 8:35amA. Pai13-2450
TR8:45am - 10:50amA. Pai13-2450
Fall 202423360ANIM:108W4:30pm - 6:35pmJ. Murray13-2450
Fall 202423676ANIM:108M7:30am - 10:40amNotEntered-XXXX

ANIM 110  Animal Drawing

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ARTD 15A or ANIM 104

Traditional and contemporary approaches to sketching and drawing animals for visual communication and storytelling. Gesture, anatomical structure, proportion, line, and action analysis will be explored. Requires off-campus field trips.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202422378ANIM:110F11:30am - 1:35pmH. Nguyen1A-3
F1:45pm - 6:00pmH. Nguyen1A-3

ANIM 115  Storyboarding

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100

Storyboarding with emphasis on storytelling, cinematography, drawing, and notation as it relates to the animation industry.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423342ANIM:115W9:45am - 11:50amH. Rivas13-2450
Fall 202423849ANIM:115M8:00am - 10:05amJ. Cortez13-2450
M10:15am - 2:30pmJ. Cortez13-2450

ANIM 116  Character Development

1.5 Units (Degree Applicable)
Lecture: 18   Lab: 36
Prerequisite: ARTD 15A or ANIM 104

Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202422398ANIM:116M3:00pm - 4:05pmH. Nguyen1B/C-3
M4:15pm - 6:20pmH. Nguyen1B/C-3
Fall 202422405ANIM:116T3:00pm - 4:05pmF. Tedja Kusuma1B/C-3
T4:15pm - 6:20pmF. Tedja Kusuma1B/C-3

ANIM 122  Introduction to Virtual Reality Design and Technology

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Virtual Reality (VR) tools and technologies for the beginner. Through a series of hands-on projects, the student learns techniques, tools, and the design principles involved in constructing games, narratives, and visual communication using VR.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423362ANIM:122T7:30am - 9:35amS. Thankamushy13-2465

ANIM 130  Introduction to 3D Modeling

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71

Three-dimensional (3D) modeling techniques using animation and gaming industry-standard software.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423377ANIM:130TR7:00pm - 8:05pmD. Piedra13-2435
TR8:15pm - 10:20pmD. Piedra13-2435

ANIM 131  Introduction to Game Design

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71

Introduction to game art and game development including the principles, tools, and technologies for designing analog and computer games.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423364ANIM:131M7:30am - 9:35amS. Thankamushy13-2435
Fall 202423365ANIM:131T12:00pm - 2:05pmJ. ValesONLINE-SYNCH

ANIM 132  Intermediate 3D Modeling

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130

3D modeling and texturing methods used in the film and game industries. Topics covered include modeling, materials, UV unwrapping, real time texture painting, lighting, and rendering techniques.

ANIM 137A  Work Experience in New Digital Media

1-3 Units (Degree Applicable)
(May be taken for Pass/No Pass only)
Lab: 60-225
Prerequisite: Compliance with Work Experience regulations as designated in the College Catalog

Work experience in areas of new digital media at an approved worksite related to a certificate or degree program of study. A minimum of 60 non-paid clock hours or 75 paid clock hours of supervised work per semester is required for each unit of credit. Instructor approval required.

ANIM 140  Introduction to 3D Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71

Introduction course in three-dimensional (3D) character animation including staging, posing, timing, and motion as used in games and movies. Through a series of lectures and projects, the student learns the 3D animation industry workflow and thinking.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423374ANIM:140M9:45am - 11:50amS. Thankamushy13-2435
Fall 202423376ANIM:140R7:00pm - 9:05pmV. PhanONLINE-SYNCH

ANIM 141  Game Level Design

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ANIM 131

Intermediate level design of computer game levels with a greater emphasis on art, animation, and gameplay to support a narrative.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423379ANIM:141T9:45am - 11:50amS. Thankamushy13-2435

ANIM 146  Intermediate 3D Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 140

Intermediate level training in three-dimensional (3D) character animation as done in games and movies. Through a series of lectures and projects, the student develops their storytelling skills using 3D animation.

ANIM 148  Demo Reel

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: Completion of a minimum of 9 semester units in one of the following programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.

Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions.

ANIM 151  Game Art Development

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 130

Designing and developing complex 2D and 3D art assets including environments and props for use in game engines.

ANIM 167  Visual Development

3 Units (Degree Applicable, CSU)
Lecture: 36   Lab: 71
Prerequisite: ARTC 163 or (ANIM 101A and ARTD 16)

Conceptual designs focused on storytelling for video games, film, and animation. Students cannot receive credit for both ARTC 167 and ANIM 167.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423317ANIM:167MW8:00am - 9:05amC. Smith13-2445
MW9:15am - 11:20amC. Smith13-2445

ANIM 172  Motion Graphics, Compositing and Visual Effects

3 Units (Degree Applicable, CSU, UC)
Lecture: 36   Lab: 71
Prerequisite: ARTC 100 or ANIM 100 or PHOT 9

Elements of motion graphics, motion art, and visual effects including design, animation, character art, typography, compositing, and editing in a production environment (i.e. TV, film, DVD, or web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423327ANIM:172TR6:30pm - 7:35pmD. Cheung13-2445
TR7:45pm - 9:50pmD. Cheung13-2445

ANIM 175  Digital Animation

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 100

Principles of animation using digital software for multimedia.

TermCRNCourse TitleDayTimeInstructorLocation
Fall 202423381ANIM:175S8:00am - 10:05amE. Solorzano13-2450
S10:15am - 2:30pmE. Solorzano13-2450

ANIM 210  Building Worlds in Virtual Reality

3 Units (Degree Applicable)
Lecture: 36   Lab: 71
Prerequisite: ANIM 122

Intermediate level course in design, planning, and processes to build complex immersive 3D worlds using Virtual Reality (VR). The successful student builds a complex VR world designed to immerse a user with interactive elements, 3D geometry, and sound while effectively communicating a story or a message.

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