Art: Graphic Design and Illustration (ARTC)
ARTC 100 Fundamentals of Graphic Design
Fundamentals of graphic design for the commercial art industry. Technology, creativity, design, and production. Adobe Photoshop to produce effective commercial art.
|Winter 2017||30107||ARTC:100||MTWR||9:00am - 10:14am||C. Hartmann||13-2440|
|MTWR||10:15am - 1:15pm||C. Hartmann||13-2440|
|Winter 2017||31147||ARTC:100||MTWR||9:00am - 10:14am||T. Howland||13-2445|
|MTWR||10:15am - 1:15pm||T. Howland||13-2445|
ARTC 120 Print Design and Advertising
Theories, concepts, and skills for the design and layout of printed commercial art. Covers typical printed products including advertisements, flyers, brochures, posters, books, and catalogs. Focuses on using Adobe InDesign with additional exposure to Adobe Photoshop and Adobe Illustrator.
ARTC 140 Vector Design and Illustration
Theories, concepts, and skills for the design and illustration of vector commercial art. Students design and produce vector illustration projects including characters, products, posters, and info graphics. Adobe Illustrator is the primary development tool.
ARTC 160 Typography
Design and use of basic letterforms, type families, characteristics, history, and principles of typography in graphic design. Traditional and digital skills for the art of typeface design, typographic layout, expressive typography, and conceptual thinking.
ARTC 163 Dynamic Sketching
Tools to conceptualize, communicate, and express creative ideas dynamically through the art of sketching. Emphasis on problem solving through the sketching process for illustrators, animators, entertainment designers, and fine artists. Off-campus meetings required.
ARTC 165 Illustration
Contemporary illustration with an emphasis on story, editorial, and advertising applications. Proper uses of illustrative rendering techniques in traditional drawing and painting media, paper, and their integration to electronic media. Using professional illustration software, peripherals, and color laser printing, students advance to produce more complex illustrations.
ARTC 167 Visual Development
Development of conceptual designs for illustration in video games, film, animation, and comic books, using composition, shape, value, and color as visual tools for storytelling. Students cannot receive credit for both ARTC 167 and ANIM 167.
ARTC 169 Contemporary Illustration
Development of visual concepts to create unique and provocative illustrations based on social, cultural, and political issues. Exploration of personal style and media with emphasis on contemporary art trends.
ARTC 200 Web Design
ARTC 210 Corporate Identity and Branding
Creative techniques, design theory, and process methods for developing effective logos, corporate identity systems, and brands.
ARTC 220 Creative Design and Compositing
Advanced creative and compositing skills for graphic designers. Covers advanced photo editing and photo retouching techniques for the development of photo-illustrations, editorial compositions, advertisements, and other commercial art. Focuses on using Adobe Photoshop as the primary development tool with some exposure to Adobe Illustrator.
ARTC 272 Motion Graphics, Compositing and Visual Effects
Elements of motion graphics and visual effects including design, typography, animation, compositing, and editing in a production environment (i.e. TV, Film, DVD, or Web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.
ARTC 290 Portfolio
3 Units (Degree Applicable)
Lecture: 36 Lab: 71
Prerequisite: Completion of a minimum of 15 semester units in one of the following programs: Graphic Design, Illustration, Animation and Gaming, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.
Selection, preparation, and assembly of a portfolio, book, or package of works of art, including digital and multimedia formats, that represent individual interests and strengths of students from the visual arts disciplines for use in entering a four-year institution, professional art school, or professional field of choice. Also includes cover letter and resume preparation. The instructor will verify that the prerequisite has been met.
ARTC 299 Work Experience in Graphic Design
1-3 Units (Not Degree Applicable)
(May be taken for Pass/No Pass only)
Prerequisite: Compliance with Work Experience regulations as designated in the College Catalog
Advisory: ARTC 100 AND ARTC 120 AND ARTC 140 AND ARTC 200 AND ARTD 20 AND PHOT 5
Work experience in graphic design, web design, media design, advertising design, illustration or other graphic design related field in an approved work site. A minimum of 75 paid clock hours or 60 non-paid clock hours per semester is required for each unit of credit. It is recommended that the hours per week are equally distributed throughout the semester.